![]() Death by mob or mischance / accident does NOT effect items that are stored in chests in your Den - so you should make it a practice to regularly transfer any really valuable loot and resources to your storage chests frequently, and try not to carry more resources on you than you actually need for the activity you are doing. There is a hard 5-minute timer that guarantees that if you fail to get to your death point within 5 minutes you will lose all of the items you were carrying. Also note that failing to reach your death point within a few minutes can result in some (or all if you really take too long) of your items disappearing from the game. Note that if the mob is still in the area and was not killed in their attack on you, you may well still have to deal with them to get to your stuff. When you respawn - assuming for the moment that you set your spawn-point in your home - you will appear nearby and can then simply run to your body to recover your items, which are now scattered on the ground near where you were killed. Views like this make the difficulty worth it. Under most modes when you die (note that I did not say "If you die") the game respawns you at whatever the spawn-point is that you last set (in the case of a new game or a game in which you have not progressed to the point of crafting a Bed and thus have yet to set a new spawn-point, that point is wherever you originally entered the game on Map 0). Of the remaining three three difficulty levels what differentiates them is mostly the mob spawn frequency and number, and the inherent stats that each mob type receives as their base stats - meaning that the higher the difficulty the more HP each mob type has, and the higher damage they can deal. Most players will be playing the game on the default difficulty (Normal) - though you may find that Peaceful Difficulty is useful when you just want to focus your attention upon building structures and devices without the hassle of being disturbed by Mobs and the risks associated with nighttime play. The primary difference between the four modes is that Peaceful Difficulty consists of a world that has no Mobs - and therefore very few dangers that are outside of the player's control - while the other three difficulty modes do have mobs. ![]() The world in Minecraft comes in four basic difficulty levels: Peaceful, Easy, Normal, and Hard. Right Trigger: Place Selected Object / Open Door/Chest/Object Left Trigger: Attack with Active Weapon / Use the selected Hot Bar Item. The primary controls for the game make very effective use of the Gamepad, and the generically similar controls found in the game should be familiar to any gamer who plays shooters. Some of the stats can be shocking - I knew that I liked to Fish (it relaxes me) but had no idea that I had caught THAT many Fish! In addition to the above information the game also keeps track of and charts for you the number of times you have Crafted, Used, and Mined the various resource objects, as well as the Use and Crafting of Tools and Items and the number of times you have fully depleted the durability (total use number) as well. The Statistics Screens offer you the opportunity to appreciate what you have been doing in a cumulative way - revealing, among other interesting factoids, the following cumulative information (note that these are highlights, not a complete and comprehensive list of the Stat Items available): The Pause Screen Menu for the PC Version of Minecraft Achievements in the game are actually structured as an unofficial and very loose Quest/Mission system in the game (which is by design according to Notch, and are intended to be strictly voluntary) which is why the nested trees are locked (the descriptions are hidden for Achievements that have prerequisites). Note: Of the above the Statistics and the Achievement screens are the ones you are most likely to return to often, and find interesting. Save and Quite to Title: Save the game and quit to the Loading Screen. ![]() Options: Video Settings / Control Configuration / Language / Difficulty / Invert Mouse. Back to Game: Return to the Game Window. Left Shift: Engage Sneak / Walk to Edge of Terrain without fallingį3 - Display performance data and your current co-ordinates Number Keys 1 thru 9: Select Corresponding Hot Bar Box Right Mouse Button: Place Selected Object / Open Door/Chest/Object Left Mouse Button: Attack with Active Weapon / Use the selected Hot Bar Item. ![]() The primary controls in the game are split between the mouse and the keyboard, because movement used the keyboard while orientation and action largely uses the mouse. Very Simple Controls for a Very Complicated Game ![]()
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