![]() ![]() Second, the game’s story isn’t told very well. This is a subjective criticism and others may respond differently, but as it’s fairly hard to die in the game, there’s no interaction from you to really survive other than not to wander into certain danger, and there’s no real penalty to dying, it doesn’t try to scare you the way games like Outlast, Silent Hill, or Soma do. Most notably, for a horror game it’s just not that scary (save for a couple of jump scares). ![]() The tub usually can’t hold that much blood at once. It’s consistently unsettling and the shifting, unpredictable prison of this house reminded us a lot of the excellent House of Leaves by Mark Danielewski. You’ll learn to distrust the house, hitting a dead end leads to a moment of trepidation, “what exactly is going to be waiting for me when I turn around?” A blinking porch light outside a window would distract us as a creature would silently enter the room behind us. Absent of any significant loading times, rooms and pathways almost seem to shift and contort any time your back is turned without any significant warning. Without spoiling much, the surprises this game has to offer are well done. But as you leave the art room expecting to hit the foyer but instead wind up in a hallway that wasn’t there a second ago, you’ll start to realize how much this game has up its sleeve. The game unfolds as you wander through the house looking for random items that inspire you to finish the work. You start the game in a creepy 19 th century mansion with the simple but innocuous task of completing a painting that is for some reason incredibly important to you. Layers of Fear doesn’t spend too much time focused on exposition. Those drapes in this room? Clearly the work of a mad man! ![]()
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